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Design Element

Common Treatment Goals for Consumers

While treatment goals and objectives are individualized for each consumer, the following general treatment goals are common for all consumers:

Boy using computer

Behavior Goals

Increase time on task

Increase task completion

Increase ability to transition between tasks

Increase ability to accept teacher-selected activities

Increase compliance/ability to follow directions

Decrease inappropriate or off-task activities

Smiling boy assembling puzzle

Socialization Goals

Increase attentiveness toward teacher

Increase visual attentiveness (eye contact)

Increase responsiveness to interaction initiated by teacher

Increase interactions initiated by consumer

Increase turn-taking skills

Increase imitation of behavior modeled by teacher

 

Children in computer lab

Communication Goals

Increase expressive communication

Increase consumers’ teacher initiated or spontaneous communication

Increase receptive communication

One-on-one involvement

Other Goals/Objectives

Increase fine motor skills

Increase gross motor skills

Increase letter/numeral recognition (Reading)

Increase computer touch screen or mouse

 

 
 
 
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